Roolenstein against a black background while the super-happy credits music plays. Donkey Kong Land III - after beating the game with the normal ending (but not yet getting 100% Completion) attempting to enter the Lost World will result in suddenly being hit with the "You Need However Many Coins To Enter" screen ◊, which is a digitized render of Baron K.Rool worsens by the end of DKC2, where he is actually shown beating Donkey Kong and shooting him with his gun he also shoots gas from his gun which can either freeze, slow down, or reverse the control of your characters. Rool in Donkey Kong Country, he summons fake credits and then he gets back up to fight once more, relying a lot on the element of surprise. The shading and Diddy Kong's Death Glare are both creepy. The Game Boy port's game over screen is also chilling too.
version of Sonic CD, which is just as chilling as it sounds. Someone decided to combine the GBC game over with the game over theme from the U.S.The music is the same as in the original game, except it's followed immediately by dark ambience similar to a tribal funeral march. This time, Donkey and Diddy land in a spotlight amid pitch darkness, first expressing frustration, then hanging their heads in shame. Donkey Kong Country Returns continues the tradition.The Game Over screen in the second game is deliberately ambiguous, depending on your interpretation of the fade-to-red: it either represents the young Kongs being simply screwed, or implies their "prison" is actually an oven.Some of the death music from the second game is pretty scary, too.Someone thought it was a great idea to get the Game Over screen of the first game inked onto their arm as a tattoo, and while the results are absolutely impressive ◊, it's still a bit eerie.All whilst applying a bright red filter to each. As if seeing the screens alone didn't raise your hairs enough, this person whom we won't question what's going on in their head, decided it would be a 'neat' idea to add the "G-Major" effect to the first, second, third, and the first game on the Game Boy Color.The music being either a Funeral March - of all things - or a flawed interpretation of the original Game Over music makes it worse. The NES pirate of the first game has the duo in a scary reddish tint, as if they were covered in blood.Thankfully, the GBA port reduces the scary factor by replacing the dark void with jungle background.The game over screen from the GBC version takes it Up to Eleven, managing to be even worse thanks to color limitation and the poorly drawn version of the duo (especially with Diddy, as it now appears if he actually lost his right eye, all while his other eye is absolutely hideous, rendering this Game Over screen to be even more graphic than the original version), as well as the music being even more depressing than ever before, as it has been changed to a profoundly haunting and emotionally harrowing version of the Jungle Hijinxs theme that makes the SNES' 16-bit theme seem tame.Even when the music ends, it will stay there to haunt you forever until you mash the "A" button so that you can be relieved to see the opening again. To make things worse, the first game's game over screen does not stop until you press a button on your controller.The first one shows an injured Donkey Kong and Diddy Kong standing in a dark background, with a deranged wooden font and depressing music playing, the second one shows Diddy and Dixie locked up while depressing music plays and the Game Over message hovers down to taunt you (with the whole screen slowly turning blood red), and finally, the third one, shows Kiddy and Dixie with sad expression in a baby crib, while a creepy Music Box plays depressing music ( Button Mashing allows you to play along) until you hear someone slam a door. The first three Donkey Kong Country games for SNES had shockingly depressing Game Over screens.The Kremlings have won, and the Kongs are beaten.